Project 3; Week 2 3D Modelling

This is my progress for 3D modelling with intent to 3D print. I have decided to make an animal the best I can on Rhino, with my choice being a monkey. I have first began producing a base to potentially put the model on first.

I then used three rectangles to form a loft, capping the top and bottom. Here is the first idea for the legs, something curved, also using SubDs.
But I was not too happy with the design and overall look/silhouette, so I opted to use a shape to make a BooleanDifference in between, making legs.
This was my first iteration of a head, experimenting with SubDs and commands like loft; but I was not too satisfied with the shape, as it felt too flat.

Here I settled with using ellipses to form the head, using Loft to form the shape as I move it onto the body.

I liked this shape more, as it provided more volume and overall character.

Here I have now made ears, using Pipe and an extruded circle. I BooleanUnion-ed the two shapes, forming the ear.
Attaching the ears on the sides of the head.
I used two ellipsoids to form the eyes, embedding it within the head. I figured that there is no need to merge shapes given that Rhino can export an all in one .stl. I did the same for the nose, but I used BooleanDifference with two spheres to form nostrils.
I made eyebrows out of another Pipe, using a curve to produce the pathway of the eyebrow. My main concern with this area is the displacement from the head, as I wonder if I should bring it closer to prevent print failure.
Next I added arms using Loft once more, using three rectangles with the middle being closer to the bottom, while bigger on one side. With the command, my intention was to form arms in similar shape to the legs, as I attached them up front onto the model as such. Although, the print is VERY likely to fail at this area, given the extended reach without supports.

I believe supports are going to be necessary for this model.
The model in it's work in progress stage for the week, as it awaits proper rendering and final 3D printing.
I may ditch the base however.

 



Comments